We solve business problems with games.

We solve business problems with games.

We solve business problems with games.

Games are not the solution. How they connect people is.

Games are not the solution. How they connect people is.

You have the people the venue, the facilities, the programme, the brand, the campaign, but is something missing? Are you challenging the business asking "Why are we not moving the needle?"

Tell us your problem and with you, Fortress Games will work out whether games can help.



You have the people the venue, the facilities, the programme, the brand, the campaign, but is something missing? Are you challenging the business asking "Why are we not moving the needle?"

Tell us your problem and with you, Fortress Games will work out whether games can help.



event at fortress or experience at yours?

event at fortress or experience at yours?

event at fortress or experience at yours?

Conferences

A day people actually remember

Keynotes · Breakouts · Networking · Awards

Break up the day with something real

Full venue hire with AV, catering and a room built for gathering. The bit between sessions is where the value is, so we make that the good bit.

Experiences

Something they cannot do at home

Esports arena · PC LAN · Console booths · Arcade

The whole venue, your way

Tournaments, LAN days, launches and takeovers. Hosts who run the format, kit that works, and a room that already looks the part.

Parties

Nobody stands around

Birthdays · Christmas · Socials · Kids parties

A party with something to do

Food, drinks and games in one place, hosted so it runs itself. The awkward first half hour disappears because there is something to play.

Education

Learning that does not feel like it

Schools · Universities · Excursions · Careers

Games as the way in

Excursions, workshops and careers days built around games and the industry behind them. Curriculum friendly, and the students actually want to be there.

We do the work before we sell you anything

We do the work before we sell you anything

We do the work before we sell you anything

We don't start with games. We start with the problem.

We don't start with games. We start with the problem.

We don't start with games. We start with the problem.

That can mean recurring formats, seasons, leagues and communities designed to turn traditionally quiet trading periods into active ones. A venue can be full on Friday and Saturday and quiet on Tuesday and Wednesday. The opportunity isn't another one-off event. It's creating a reason for people to choose that venue on a night they otherwise wouldn't, then giving them a reason to come back the following week.

That can mean recurring formats, seasons, leagues and communities designed to turn traditionally quiet trading periods into active ones. A venue can be full on Friday and Saturday and quiet on Tuesday and Wednesday. The opportunity isn't another one-off event. It's creating a reason for people to choose that venue on a night they otherwise wouldn't, then giving them a reason to come back the following week.

That can mean recurring formats, seasons, leagues and communities designed to turn traditionally quiet trading periods into active ones. A venue can be full on Friday and Saturday and quiet on Tuesday and Wednesday. The opportunity isn't another one-off event. It's creating a reason for people to choose that venue on a night they otherwise wouldn't, then giving them a reason to come back the following week.

Different problem. Different solution. Same approach. Understand the behaviour. Identify what needs to change. Design the right participation model around it. Then determine what role games can play.

Different problem. Different solution. Same approach. Understand the behaviour. Identify what needs to change. Design the right participation model around it. Then determine what role games can play.

Different problem. Different solution. Same approach. Understand the behaviour. Identify what needs to change. Design the right participation model around it. Then determine what role games can play.

Two venues. Seven days a week. Around 500 events a year.

Two venues. Seven days a week. Around 500 events a year.

Two venues. Seven days a week. Around 500 events a year.

We know what it takes to get people to turn up, take part and come back, because we carry the cost when they don't.

We know what it takes to get people to turn up, take part and come back, because we carry the cost when they don't.

We know what it takes to get people to turn up, take part and come back, because we carry the cost when they don't.

We do not arrive with the answer

We do not arrive with the answer

We do not arrive with the answer

We're not going to tell you we understand your operation better than you do. What we bring is experience getting people to participate, and the discipline to prove an idea somewhere small before anyone scales it.

We're not going to tell you we understand your operation better than you do. What we bring is experience getting people to participate, and the discipline to prove an idea somewhere small before anyone scales it.

We're not going to tell you we understand your operation better than you do. What we bring is experience getting people to participate, and the discipline to prove an idea somewhere small before anyone scales it.

Start with one season, one programme or one or two locations. Agree what success looks like before we begin. Run it, measure it and learn. If it works, extend it.

Start with one season, one programme or one or two locations. Agree what success looks like before we begin. Run it, measure it and learn. If it works, extend it.

Start with one season, one programme or one or two locations. Agree what success looks like before we begin. Run it, measure it and learn. If it works, extend it.

Most organisations can deliver one big night

Most organisations can deliver one big night

Most organisations can deliver one big night

Creating something people choose to participate in repeatedly is harder.

Creating something people choose to participate in repeatedly is harder.

Creating something people choose to participate in repeatedly is harder.

Behind that sits the wider Fortress capability: games and experiences, hosts and facilitators, community design, technology, production, creative capability, physical environments and the operating playbooks we use ourselves.

Behind that sits the wider Fortress capability: games and experiences, hosts and facilitators, community design, technology, production, creative capability, physical environments and the operating playbooks we use ourselves.

Behind that sits the wider Fortress capability: games and experiences, hosts and facilitators, community design, technology, production, creative capability, physical environments and the operating playbooks we use ourselves.

We start with the outcome and assemble the parts the problem needs. Not the catalogue.

We start with the outcome and assemble the parts the problem needs. Not the catalogue.

We start with the outcome and assemble the parts the problem needs. Not the catalogue.