We solve business problems with games.

We solve business problems with games.

We solve business problems with games.

Games are not the point. How they connect people is.

Most organisations have already built the thing. The venue, the facilities, the programme, the campaign, the brand. What they do not always have is participation.

Tell us your problem and with you, Fortress Games will work out whether games can help.

You have the people, the space, the facilities, the programme, the brand, the campaign, but is something missing? Are you challenging the business asking "Why are we not moving the needle?"

Tell us your problem, and Fortress Games will work with you to find out whether games can help.


what is the problem you are trying to solve?

what is the problem you are trying to solve?

Is your space open but nobody is visiting?

Why are people not staying?

You have the space, the staff and the licence. What is missing is a reason to come in on a Tuesday and a reason to stay past the first hour.

Games Culture creates the reason

We create reasons to visit, designed to turn traditionally quiet periods into active ones and give people a reason to come back the following week.

Pubs, precincts and airports.

Is your space open but nobody is visiting?

Why are people not staying?

You have the space, the staff and the licence. What is missing is a reason to come in on a Tuesday and a reason to stay past the first hour.

Games Culture creates the reason

We create reasons to visit, designed to turn traditionally quiet periods into active ones and give people a reason to come back the following week.

Pubs, precincts and airports.

Is your space open but nobody is visiting?

Why are people not staying?

You have the space, the staff and the licence. What is missing is a reason to come in on a Tuesday and a reason to stay past the first hour.

Games Culture creates the reason

We create reasons to visit, designed to turn traditionally quiet periods into active ones and give people a reason to come back the following week.

Pubs, precincts and airports.

Did you build homes but people aren't connecting?

Where is the community spending time?

Accommodation, catering, gyms, common areas, rec rooms, better connectivity. Building the environment is one thing. Getting people to use it, and to feel part of something while they do, is harder.

Building is the easy part.

We design participation into places. Reasons for people to come together, use the spaces around them, and keep coming back.

Student accommodation, residential communities, remote villages, camps and bases.

Did you build homes but people aren't connecting?

Where is the community spending time?

Accommodation, catering, gyms, common areas, rec rooms, better connectivity. Building the environment is one thing. Getting people to use it, and to feel part of something while they do, is harder.

Building is the easy part.

We design participation into places. Reasons for people to come together, use the spaces around them, and keep coming back.

Student accommodation, residential communities, remote villages, camps and bases.

Did you build homes but people aren't connecting?

Where is the community spending time?

Accommodation, catering, gyms, common areas, rec rooms, better connectivity. Building the environment is one thing. Getting people to use it, and to feel part of something while they do, is harder.

Building is the easy part.

We design participation into places. Reasons for people to come together, use the spaces around them, and keep coming back.

Student accommodation, residential communities, remote villages, camps and bases.

Is your target audience going somewhere else?

Are people leaving the building?

You're competing for people's time. If there's nothing to stay for, they head off site, and the people you're trying to recruit and keep never build a reason to come back.

Make Games Your Offering.

Large audiences choose to spend their spare time inside games and games culture. We help organisations take part in that rather than advertise into it.

Recruitment, Defence and Education.

Is your target audience going somewhere else?

Are people leaving the building?

You're competing for people's time. If there's nothing to stay for, they head off site, and the people you're trying to recruit and keep never build a reason to come back.

Make Games Your Offering.

Large audiences choose to spend their spare time inside games and games culture. We help organisations take part in that rather than advertise into it.

Recruitment, Defence and Education.

Is your target audience going somewhere else?

Are people leaving the building?

You're competing for people's time. If there's nothing to stay for, they head off site, and the people you're trying to recruit and keep never build a reason to come back.

Make Games Your Offering.

Large audiences choose to spend their spare time inside games and games culture. We help organisations take part in that rather than advertise into it.

Recruitment, Defence and Education.

Are customers seeing your brand but not engaging?

What will make them click?

Some of the world's best-known brands already have enormous awareness. The opportunity is to turn that recognition into something people actively choose to be part of.

We turn recognition into participation.

We create participatory formats around existing brands and IP, from competitions and championships to live experiences and recurring programmes, designed to build momentum rather than a single activation.

Consumer Brands · Entertainment · IP

Are customers seeing your brand but not engaging?

What will make them click?

Some of the world's best-known brands already have enormous awareness. The opportunity is to turn that recognition into something people actively choose to be part of.

We turn recognition into participation.

We create participatory formats around existing brands and IP, from competitions and championships to live experiences and recurring programmes, designed to build momentum rather than a single activation.

Consumer Brands · Entertainment · IP

Are customers seeing your brand but not engaging?

What will make them click?

Some of the world's best-known brands already have enormous awareness. The opportunity is to turn that recognition into something people actively choose to be part of.

We turn recognition into participation.

We create participatory formats around existing brands and IP, from competitions and championships to live experiences and recurring programmes, designed to build momentum rather than a single activation.

Consumer Brands · Entertainment · IP

We do the work before we sell you anything

We do the work before we sell you anything

We don't start with games. We start with the problem.

REMOTE WORKFORCE

For a remote workforce, the problem might be that significant investment has already gone into facilities and activities, but participation remains difficult. The question isn't what else to put on the calendar.

It's what stops people choosing to take part in the first place.

That leads us to things like choice, social barriers, limited free time, formats that build over time and making participation easy for the community to own.

HOSPITALITY

In hospitality, the problem is different. A venue can be full on Friday and Saturday and quiet on Tuesday and Wednesday. The opportunity isn't another one-off event.

It's creating a reason for people to choose that venue on a night they otherwise wouldn't.

That can mean recurring formats, seasons, leagues and communities designed to turn traditionally quiet trading periods into active ones.

ESTABLISHED BRANDS

For an established brand, the challenge can be different again. Awareness may already be enormous. The opportunity is to turn that recognition into participation. That could mean building a competition from local play through to a national championship, creating a programme that builds towards a major cultural event, or using recurring participation to put an established property back into people's lives.

The objective isn't an activation people see once. It's something they choose to join, follow and come back to.

Different problem. Different solution. Same approach.

  1. Understand the behaviour.
  2. Identify what needs to change.
  3. Design the right participation model around it.
  4. Determine what role games can play.

Two venues. Seven days a week. Around 500 events a year.

We know what it takes to get people to turn up, take part and come back, because we carry the cost when they don't.

We do not arrive with the answer

We do not arrive with the answer

We're not going to tell you we understand your operation better than you do. What we bring is experience getting people to participate, and the discipline to prove an idea somewhere small before anyone scales it.

Start with one season, one programme or one or two locations. Agree what success looks like before we begin. Run it, measure it and learn. If it works, extend it.

Most organisations can deliver one big night

Most organisations can deliver one big night

Creating something people choose to participate in repeatedly is harder.

Depending on the problem, we might build a recurring programme, a competition or league, a championship around an existing brand or IP, a participation system across multiple locations, an experience within an existing space, or an ongoing managed service.

Behind that sits the wider Fortress capability: games and experiences, hosts and facilitators, community design, technology, production, creative capability, physical environments and the operating playbooks we use ourselves.

The solution might live in a pub, a student residence, a remote village, a Defence environment, an airport, around an established brand, or somewhere we haven't worked before.

We start with the outcome and assemble the parts the problem needs. Not the catalogue.

We agree what success means before we build.

We agree what success means before we build.

  1. How many people take part.
  2. How many come back unprompted. This is what starts to separate a system from an event.
  3. Movement in the experience, satisfaction or wellbeing measures you already collect.
  4. Whether people report greater connection with the people around them.
  5. For brands, whether participation builds momentum, repeat engagement and relevance around the property.

Where appropriate, we then look at how those measures relate to the commercial, brand or workforce outcomes you already track.

START A CONVERSATION

WHAT ARE YOU TRYING TO SOLVE?

WHAT ARE YOU TRYING TO SOLVE?

Looking for somewhere to hold a team event, conference or function?

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Fortress Melbourne

23 Caledonian Lane / LG Emporium

Melbourne VIC 3000

(03) 9606 8800

Fortress Sydney

28 Broadway / Level 2

Chippendale NSW 2008

(02) 8609 3336

Fortress Games Pty Ltd · www.fortress.games

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